Jump to the right and follow a very narrow ledge around to a hole in the wall. Once the coast is clear, look back at the door toward the nail trap hallway and you'll see some ledges on either side. Return to the bridge area from before and proceed to kill all of the enemies to make the next section easier. You'll see a message on the screen that states an underwater passage is now open. Jump through there, collect the armor and press a switch. In that dead-end room (which spawns a Shambler on higher difficulties), shoot a switch on the ceiling and notice that the wall in between some boxes opens up. Proceed forward to find the regular exit on your right and a seemingly dead-end room on the left. You'll be running through a hallway with some nail traps on the wall that exits out to a bridge overlooking water with multiple paths. Proceed through the level as normal until you're near the top of the map. The secret exit in episode two is found within the third level, "The Crypt of Decay." This is actually very close to the hidden Dopefish room that is required for another achievement/trophy, which makes accessing the secret exit easier. The same steps will still apply (you'll need to hit the switches), but you'll just need to backtrack a bit to enter the central lake and cave. If you don't really care about taking some damage, you can also rocket jump up to where those Ogres are and skip going up the elevator.Once down there, hit switches on either side to open a cave underwater in the central lake that will lead you to the secret exit. From there, two holes will open on both sides of the room that will drop you down to where the Ogres were previously. They form a T pattern and are guarded by zombies and more nail traps, but everything is easily avoidable. The safest would be to kill the Ogres, then ride the elevator up and press all of the buttons on the floor.When you enter, walls will drop on either side where Ogres are waiting to shoot grenades down at you. Play through the level as normal until you reach an enclosed room with nail traps on the floor. The first secret exit in Quake is contained within episode one's fourth level, "The Grisly Grotto." It is relatively straightforward to access compared to other secrets. While these would normally just be a way to test your mettle before the final boss, the excellent re-release of Quake includes achievements and trophies tied to finding each of the secret levels contained within Quake and its expansions. Related: Quake: How To Access Nightmare DifficultyĪlong with those hidden items comes hidden levels - the ultimate test of any Quake player's abilities. Much like classic titles Wolfenstein 3D and Doom, Quake continues in the grand id tradition of not only having open-ended level design, but by giving players a chance to find useful power-ups hidden behind halls and for hitting buttons in specific sequences. With Quakegetting a turn in the spotlight for the first time in over 20 years, new players are discovering all of the hidden secrets that id Software so deviously placed across its levels. Dimension of the Machine – Accessible on MGE1M1.Dimension of the Past – Accessible on E5M6.
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